

about
Hi, I’m Nicolas Janowski, a passionate Graphic Designer with a strong focus on 3D design and game development. At just 18 years old, I’ve already spent over seven years immersed in the world of design, growing from early experimentation into advanced creative and technical work. What began as a curiosity quickly turned into a lifelong passion—and a full-time pursuit.
I specialize in 3D modeling, texturing, animation, and interactive design, using tools like Blender, Unreal Engine, Maya, ZBrush, Substance Painter, and Sketchfab. Whether I’m sculpting high-detail characters, building immersive environments, or developing interactive gameplay mechanics, I strive for both technical precision and creative depth in every project.
In addition to 3D, I work fluently across the Adobe Creative Suite, including Photoshop, Illustrator, After Effects, and Premiere Pro—allowing me to take ideas from concept to final production across a wide range of media.
Currently, I’m working on a personal game development project, where I combine all my skills to bring my vision to life. I regularly collaborate with clients from around the world and have contributed to both commercial and non-commercial projects, building everything from promotional assets to interactive media.
Above all, I’m a relentless learner. I believe there’s always more to discover, improve, and refine—whether it’s learning a new technique, mastering a tool, or diving deeper into storytelling and design theory. Every project is an opportunity to grow, and I approach each one with enthusiasm, curiosity, and commitment.
Thanks for stopping by—I’d love to connect and collaborate!